Running The Campaign
RAW ✔️ The Aranthian Succession – Spire of Primus, p60
Running the Campaign
The Reconquest of Primus Campaign is broken down into two main parts, divided by a period of Downtime, allowing gangs to lick their wounds and consolidate their strength before the final, bloody confrontation is played out. At the end of each cycle (as determined by the Arbitrator), the effects of the players' battles are applied to the campaign. However, these parts are not equal; the first is a slow and bloody ascent, which will culminate in a single cycle of Downtime before a vicious final battle plays out in the final cycle.
The Reconquest of Primus Campaign is divided into three phases, all of which run for a fixed length of real time:
- Ascent (Four Cycles)
- Downtime (One Cycle)
- Summit (One Cycle)
Each phase is broken down as follows:
1. Ascent Phase (4 Cycles)
The first part of the Reconquest of Primus Campaign follows the gangs as they attempt to fortify and control the various districts of Hive Primus' spire allowing them to ascend towards the Imperial Spire at its peak. During this phase, the following rules apply:
All scenarios use the Underhive Battle rules to represent the bloody ascent and the chaos of power outages or hazards purposefully triggered by Ozostium.
2. Downtime (1 Cycle)
During Downtime, gangs have a chance to recover and regroup, taking the opportunity to re-equip, fix up wounded fighters and upgrade their gear. Exceptionally bold and active players might put their gangs through a special side battle if they just can't be away from the roar of guns and chainblades for that long.
The Effects of Downtime
After their last battle of the Ascent phase, players complete the following steps at the end of the post-battle sequence:
A. Fighters Recover
B. Captives are Returned
C. Experienced Juves and Prospects are Promoted
D. Fresh Recruitment
A. Fighters Recover
Any In Recovery boxes on the gang roster are cleared.
B. Captives are Returned
Any Captured fighters are released. The gang that had Captured them receives half their credits value (rounding up to the nearest 5 credits).
C. Experienced Juves and Prospects are Promoted
If any gang contains any Juves or Prospects with three or more Advancements, they may be promoted. Their characteristics and credits value are unaffected, but their Type is changed as described in their fighter entry.
D. Fresh Recruitment
All gangs gain 500 credits to spend on new equipment from their Gang Equipment List, the Trading Post or to recruit new fighters and/or Hangers-on. These credits must be spent now and cannot be added to the gang's Stash. Gangs may supplement these credits with extra credits from their Stash.
Though the Spire has been left deserted and lawless in the wake of the power struggle between Haera and Ozostium, it remains a location rich in rare gear, armour and esoterica, which can be found in abandoned domes, palaces and embassies. During Downtime, fighters may be equipped with weapons and Wargear from the Trading Post and all Rare (X) and Illegal (X) weapons and Wargear are considered to be Common.
Side Battles
Side battles are special battles fought during Downtime. While most players will be happy with taking a break for a week and getting ready for the Summit phase, there may be a few who can't go a week without their fix of gang warfare. To satisfy this need, an Arbitrator can run one or more side battles during Downtime. Side battles are fought after the effects of Downtime are applied.
Side battles should, as a rule, be unusual and have no effect on the campaign as a whole. They are a great opportunity for the Arbitrator to design a custom scenario, to use the Arbitrator tools from the Necromunda Core Rulebook, or to play some of the narrative scenarios. Models can earn Experience and suffer Lasting Injuries from a side battle, but should not gain or earn Income, or gain credits or Reputation as a reward for a side battle. Instead, the Arbitrator should create a special reward for the victor or victors of a side battle, such as an unpredictable piece of archeotech, a unique chem, or a custom gang tactic.
3. Summit Phase (1 Cycle)
The Summit phase is the culmination of every gang's efforts in one massive, multi-player game. During this phase the following rules apply:
- Only a single game may be played during this cycle. All players within the campaign must attend.
- This game must use the rules laid out for the Fate of Primus scenario on page 96.
Winning
Victory in the Reconquest of Primus Campaign is dictated by the winning side in the final scenario. All gangs on the winning side are considered to have succeeded in their goal. However, there are numerous ways players can earn individual victories as well.
At the end of the campaign, the Arbitrator awards Triumphs to the players depending on how their gangs have performed during the campaign. Some of these reflect the overall battle for control of Necromunda, while others are more personal and reward gangs who have earned the most impressive Reputation or amassed the most Spire Districts.
The Arbitrator should have a look at the Triumphs at the start of the Reconquest of Primus Campaign as some of them require keeping track of how many battles each gang has won, and of which kind, as these will need to be recorded. Likewise, the Arbitrator might like to make the players aware of the different Triumphs at the beginning of the campaign so that each player can decide if there is one or more they wish to try to achieve.
Below is a list of the Reconquest of Primus Campaign Triumphs:
Triumphs
| Triumph | Condition |
|---|---|
| Terror of Primus | The player's gang with the highest Gang Rating. |
| District Dictators | The player's gang which controls the most Spire Districts. |
| Hive City's Finest | The player's gang with the highest Reputation from the side that won the Summit phase. |
| Crown Toppler | Awarded to any gang that took Lady Haera or Ozostium Out of Action during the Summit Phase. This can be awarded twice. |
| Champion of House Helmawr | The player's gang who has won the most scenarios for the Imperial House. |
| Champion of House Aranthus | The player's gang who has won the most scenarios for House Aranthus. |