Ash Waste Nomads in Dominion Campaigns
RAW ✔️ Tribes of the Wastelands, p43
The following rules detail how the Ash Waste Nomads gang functions during a Dominion campaign.
Territories and Campaign Phases
Ash Waste Nomads cannot occupy and control Territories like other gangs. Instead, they start the campaign in control of a single Territory unique to them – the Nomads Outpost Territory.
Occupation Phase: During the Occupation phase, Ash Waste Nomads may challenge another gang for a nominated unoccupied Territory as normal. Similarly, another gang may challenge the Ash Waste Nomads to fight for a nominated unoccupied Territory as normal. If the Ash Waste Nomads win, rather than take control of the Territory, they must perform a Raid Territory action (as follows).
Takeover Phase: During the Takeover phase, the Ash Waste Nomads may challenge any gang for a Territory that the gang controls. If the Ash Waste Nomads win, they must perform a Raid Territory action (as follows).
If, however, another gang challenges the Ash Waste Nomads during the Takeover phase then the other gang is assumed to be launching a bold assault against the Nomads Outpost Territory (as follows). The challenger cannot gain control of the Nomads Outpost, but will gain the benefits of a successful assault should they win. The Ash Waste Nomads cannot lose the Nomads Outpost.
Raid Territory: The Ash Waste Nomads claim anything of value in a series of brutal raids, crushing all opposition.
- Replace the Territory with an Old Ruins Territory and if it is claimed it becomes unclaimed, as it has been razed to the ground by the Ash Waste Nomads – note the Ash Waste Nomads gain no Boons from it.
- The Ash Waste Nomads add 4D6x10 credits to their Stash as they take anything of value to them from the Territory.
Unique Territory – Nomads Outpost
Heavily defended and thrown together from whatever materials are handy, a Nomads Outpost is a temporary base for the Ash Waste Nomads to operate from while raiding the Underhive.
Homeground
If challenged in the Takeover phase, the ensuing battle will automatically take place within the Nomads Outpost, representing a bold gang assaulting the outpost:
- When the Nomads Outpost is assaulted, the battle will automatically use the rules for Tunnel Warfare (see page 185 of the Necromunda Core Rulebook).
- The player that controls the Ash Waste Nomads sets up all of the tiles, doors, barricades and any other terrain features. They also decide if any of the doors are locked. The player who controls the Ash Waste Nomads treats all doors as unlocked, and can relock any door.
- The player who controls the Ash Waste Nomads automatically has the Home Turf Advantage when the Nomads Outpost is assaulted.
Territory Boon
Income: The gang earns 2D6x10 credits from this Territory when collecting income.
Gang Assault: Agang can never take control of a Nomads Outpost. If, however, a gang should assault the Nomads Outpost and win the ensuing battle, that gang will gain 5 Reputation.